Backward Thinking
Looking at my students and the main goal for this is, How can we use game design and statistics to explore real-world phenomena such as human behavior, social interactions, and environmental challenges? I say that if we know how someone will interact with us, how will we interact with them? Through mathematics, I find sometimes it goes hand in hand with a chess game you don't know a person will play until you do, but we can look back at their previous games to predict. I think about prior learning of my students and how they can recall information if given the time and the at-bats to hone in on their skills and be able to have more at-bats than they need. The lessons will be trial and error of how they take information and apply it to their thinking. With my 8th graders being a prominent athletic class, they can take in their stats and know for the next game versus my gamers, they are playing none stop and telling me about their battle against others. I would be able to bring it back into how you know they would be able to do that; I assume they would answer, "well, they did ___ last time," it's just like stats of what moves they will make next. In the end, that is what I would hope for in my goal for students.